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Post by Eziel on Jun 12, 2005 16:21:03 GMT
Along with the need to bring people back to the site, duelling requires some work to refine it. So, we need to find out which packages were too powerful, which were too weak, and suitable suggestions on how to rectify this. It would also be preferable to make duelling much more influenced by the users, than just the GMs as before, so suggestions will be welcomed far more. This is, afterall, a unique aspect of the community, and should belong to the community therefore. I'm also wanting to move away from the stats-crunching that always occurs in favour of more varied and colourful rules for characters. Giving balanced special rules available for purchase, too, and more power to highly skilled characters over brute strength. Suggestions are welcomed, naturally.
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Post by schaferlord on Jun 12, 2005 16:26:02 GMT
I'd like to point out the following site: duelling.proboards27.comit has the current rules on and it has test character areas and what not so we don't clutter this board which will have the "make do" rules while we figure out what to do with everything (it would be silly to approach update a package or something when we finish as it would unbalance the dueling system, it needs to be overhauled in one or two small goes not piece meal). I'm going to buy the nid codex this week after my first exam (as I haven't been out to a place with a GW since it came out and my college is in such a town), so I'll see what that has in order to revamp the nids.
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Post by Archon Faraith on Jun 12, 2005 16:49:34 GMT
Well we balanced out toughness 5's.
I think T3 need something. T3 nearly all seem to have 4+ save yet T4 and T5 normally have 3+ save. Seems, reallly really fair. Also being fast isn't a great advantage in dueling. High In should give bonus to priority rolls.
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Post by schaferlord on Jun 12, 2005 16:54:07 GMT
As Initative means you strike first in close combat anyway, any bonus to priority should only be for the shooting roll off in my opinion.
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Post by Archon Faraith on Jun 12, 2005 16:56:33 GMT
What about breaking off though. Gonna be easier to break off if your quick and have a sharp mind. Or quicker to leap foward again to stop some one breaking off.
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Post by Eziel on Jun 12, 2005 17:02:34 GMT
Ideas: - Having a high Ws allows you a better parry roll if you pass a test first.
- High initiative gives bonuses to shooting priority rolls, or combat rolls if not shooting at all.
- Uh...
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Post by schaferlord on Jun 12, 2005 17:03:44 GMT
maybe have all roll offs and breaking off things as In value plus D6, the fast ones tend to be the weaker easily breakable kind, while the slow ones tend to have a high Toughness and Save.
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Post by Archon Faraith on Jun 12, 2005 17:05:51 GMT
I like it!
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Post by Eziel on Jun 12, 2005 18:00:42 GMT
Not a bad suggestion. The other one that came to mind was:
Roll a d6 each combat phase and add your Ws, if the total is more than 10 (or some other number if we decide), your parry roll is improved by one.
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Post by Lord Nefarius on Jun 12, 2005 18:21:40 GMT
well,as duelling "develops and improves itself" over time... first of all we need some active duelists to test possible solutions. i favour the idea of giving T3s a 4+parry. cheap,liniear,understandable,simple,effective... any "decision-rolls" are time, time eating at the dynamic of duelling.
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Post by schaferlord on Jun 12, 2005 18:54:14 GMT
well its not much different than the current priority roll situation other than you add the priority roll to your In.
Maybe have those with a Sv of 5+ or 6+ have a better dodge save as they aren't weighed down?
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Post by Eziel on Jun 12, 2005 18:55:21 GMT
Other ideas were: Characters with no save have -2 to be hit by shooting. 5+ save or less has -1 to be hit by shooting. 4+ save is as normal. 3+ save or better is at +1 to be hit.
A 6 will always be a hit, and a 1 is always a miss.
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Post by Archon Faraith on Jun 12, 2005 19:05:13 GMT
Orks have poor saves though and there not good dodgers are they!
Racial abilities for dodging would be better.
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Post by schaferlord on Jun 12, 2005 19:06:19 GMT
I dunno, when you take into account various packages which also have negative shooting modifiers it could get confusing working out how much of a negative you have.
Also why focus on leveling the playing field out between the packages so that guys with low toughness and high saves can survive as well as well as the guys with high toughness and low saves, could we not see about making it more expensive and thus limit the options for the tough to kill guys (they can be tough to kill but their killing ability would be hampered).
Another Idea would be to allow To3 and below characters to have a third wound at a higher points cost (say 30/35pts) thus counteracting the ease with which they are wounded but at a price rather than making it so their is little point paying to be To5 as its just as hard to wound with the easier parries and stuff if you were To3
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Post by Archon Faraith on Jun 12, 2005 19:19:23 GMT
We were throwing ideas around for an intelligence score for characters to add a new level to quests or dueling campaigns.
Like a base of D3 + 1 for human. But officers get a +1 bonus. And you get + 1 intelligence per 6 levels maybe.
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