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Post by Akenseth on Jun 13, 2005 23:26:59 GMT
Playing some more DoW, and not to mention DnD, I began thinking about dueling.
How about 'Stances'. For example, in Close Combat, a duelist could elect to use an Offencive, Defencive or Neutral stance. Offencive would provide a +1 bonus to all attack rolls, but a -1 penalty to parry rolls. Defencive would provide a +1 bonus to parry rolls, and a -1 to attack rolls. Neutral would be + 0/0
Each round of combat a duelist could change what stance they take.
You could do something similar for 'Ranged' and 'Mobile' stances. Perhaps making some weapons manditory that you take on a ranged stance to use them. Specifically the heavies.
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Post by Archon Faraith on Jun 14, 2005 7:53:05 GMT
Sounds fine in theory. Problem is with the proposed improved parry rolls for Agile characters, if they fought defensivly they could have a 3+ parry. Thats effectively a 3+ invunerable save.
I also can't see a man with a huge gun being particularly good at defending. The only people i can see wanting to fight defensively are shooters and if your a shooter you probably dont practise in cc so why you would be highly skilled at defensive work in close combat. It would also make having a high ws even less useful as it is now. if your a nice T5 Night lord with a nice axe and a 3+ save would you bother taking alot of extra Ws points when you could just fight offensively and be hitting on 3's. You will only be hit on 3's, well 2's if they fight offensively but you have high toughness and a 3+ save. What you got to fear? For the points you saved on ws upgrades you could get your self extra stuff.
Another problem is my character can potentially have 8 attacks on the charge. 8 attacks that reroll misses as ws5 and In6. I would on 4's and have a -1 save mod. If i fight offensively ill be hitting atleast on 3's, if not on 2's and rerolling misses. Im sure many other characters could do that to. Granted id be vunerable to attacks back considering im t3 4+ save but if we keep the "agile" rules id still be parrying on a 5. Not to shabby.
Just a few potential problems i see.
Oh as for ranged stances, we already have them. Sort of anyway. The weapon you shoot affects your cc priority roll. Not much, but it really does reflect the shooter shooting.
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Post by Lord Nefarius on Jun 14, 2005 9:03:21 GMT
the idea sounds interesting,but as elvi already said it'll be hard to balance. and again,one of the main criterias is duelling staying dynamic. any additional rolls causing decisions or any subphases where you name an action (for example "stances") costs time and slows the dynamic down. i wouldn't say we should include it in general,but it could pair quite well with the idea of intelligence and ferocity. it could be one of those nice abilities to choose from for the intelligence and ferocity points... or it could be included in some special events...
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Post by schaferlord on Jun 14, 2005 9:39:20 GMT
Yeah, bonuses to hit and to parry would be the sought of thing the skills for intelligence and ferocity would get ya, elvy has said allot on the 3+ parry situation which might be a consideration when we do stuff like agility and what not.
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Post by Lord Nefarius on Jun 14, 2005 9:47:54 GMT
and not to forget maximums for special bonuses,stats and rolls. for example: "a parry roll may never be better than a 4+roll on a D6"
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Post by J8Ananas on Jun 16, 2005 8:58:27 GMT
So we will need to add rules that allow you to reduce your opponents parry ability as well.
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Post by Lord Nefarius on Jun 16, 2005 9:37:23 GMT
not necceasrily... keeping a modified parry only to this size/strengh/agility issue is okay,but including it on various packages and wargear would be too much...
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