Post by schaferlord on Jun 17, 2005 14:26:14 GMT
The Tyranids
Tyranid
WS - 3
BS - 2
St - 3
To - 2
Wo - 1
In - 3
At - 2
LD - 7
Save - 6+
It:0
Fy:5
Cost - 15pts
(don't forget the basic statline upgrades)
The Rule of Six
Tyranids all have at most six limbs. Therefore, they may take, at most, two different weapons (or two of the same weapon). The only exception to this rule is that a Tyranid may take AT MOST one shooting weapon.
Living Ammunition: Weapons which fire living ammunition have +1 to wound rolls, as the ammo burrows and seeks for a weak spot unlike normal ammunition.
- You may choose ONE Package:
= Tyrant Guard (+2 To, +1 Ws, St, In, and Ld, Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier),3+ Armour save), 55pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Implant attacks (for each hit that isn’t parried roll two dice to wound rather than the typical one) 20pts
= Lictor (+2 Ws, St, and In, +1 To, At, and Ld,Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn) and Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 5+ Armour save, 5+ Cover save against shooting (may not be modified), Lictors get +1 to Initiative rolls in the first turn of each Duel), 50pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Infiltrationer's Gene (may start duel in hard 3+cover and receives +2 to his first closecombatprior-roll per duel), 30pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs when shooting the lictor), 10pts.
Add feeder Tendrils (Plus D6*5 XP for a victory) 20pts
= Warrior (+1 Ws, St, To, In, and Ld, 4+ armour save, Synapse (ignores negative LD modifiers)), 30pts.
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Fleshborer (S4 Ap6, Assault 2 Living Ammo), 10pts.
-- -- -- -- Add Spinefist (S4 Ap5, Assault 2 twin-linked), 10pts.
-- -- -- -- Add Deathspitter (S5 Ap5, Assault1 Blast), 10pts.
-- -- -- -- Add Barbed Strangler (S4 Ap-, Assault 1 Ord Blast (causes 2 hits per successful shot)), 10pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault 4 Living Ammo), 15pts.
-- -- -- -- Add Venom Cannon (S6 Ap4, Assault 2), 25pts
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 15pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 20pts.
-- -- Add Leaping (+1 to cc-pri rolls) 10pts
-- -- Add Toxin Sacs (+1 St) 20pts
-- --Add bio-plasma (one St5 attack struck at double In that hits on automatically on a 4+ each cc phase) 15pts
-- -- Add Bonded Exoskeleton (+1to) 20pts
= Genestealer (+2 Ws, In, +1 To and Ld, Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier)), 25pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- --Add Acid Maw (re-rolls unsuccessful to wound rolls when charging) 10pts
-- -- Add Toxin Sacs (+1 St) 15pts
-- -- Add Scuttler (auto wins first cc-pri roll of the duel, in the case of two or more auto wins, roll off) 15pts
-- -- Add Feeder Tendrils (+d6*5 XP for a victory) 20pts
= Gaunt (+1 In, 5+ armour save), 10pts.
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Spinefist (S3 Ap5, Assault 2 twin linked), 10pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault 4 Living Ammo), 15pts
-- -- -- -- Add Fleshborer (S4 Ap6 Assault 2 Living ammo) 10pts
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 10pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- -- Add Leaping (+1 CCpri) 10pts
-- -- Add Scuttler (auto wins first cc-pri roll of the duel) 10pts
-- -- Add Symbiote rippers (+D3 WS 3 St 3 attacks per turn) 20pts
-- -- Add toxin Sacs (+1 St) 15pts
-- -- Add Acid Blood (when loses all its wounds inflicts an automatic St4 hit with -1sv on everyone taking part in the Duel) 15pts
= Ravener (+1 Ws, To, At, and Ld, +2 In 4+ save), 40pts.
Must have one of the following:
-- -- Two Sets of Scything talons (+2 At) 20pts
-- -- Scything talons and rending claws (+1 At, -1sv in cc and a further -1sv if the to hit roll is a 6) 20pts
-- -- Add Enhanced Senses (+1 BS may have one of the following weapon-symbiotes in his thorax) 10pts
-- -- -- -- Deathspitter (St5 AP5 Assault 1 blast) 10pts
-- -- -- -- Devourer (St3 Ap- Assault 6 living ammo) 20pts
-- -- -- -- Spinefists (St4 Ap5 Assault 3 twin linked) 15pts
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- -- Add Speedy Scuttle (Duel starts in the cc phase) 15pts
-- -- Add Adrenal Glands (+1 Ws, +1 In, may not shoot from throat) 15pts
-- -- Add lightening fast reflexes (+1 to all priority rolls in the duel) 20pts
= Gargoyle (Bio-plasma (one attack at double In, hits on a 4+, at St5, does not count benefits from Rending Claws), +1 to Initiative rolls in the first turn of each Duel, 5+ armour save), 20pts.
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Fleshborer (S4 Ap-, Assault 2 Living Ammo), 10pts.
-- -- -- -- Add Spinefist (S3 Ap5, Assault 2 twin linked), 10pts.
-- -- -- -- Add Deathspitter (S4 Ap5, Assault1 Blast), 10pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault 4 Living Ammo), 20pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 15pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Extended Carapace (4+ armour save), 10pts
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- -- Add Toxin Sacs (+1 St) 15pts
= Zoanthrope (+1 Bs, and To, +2 Ld, -1 At, Psyker, 3+ Armour Save, 4+ parry+evade rolls (as opposed to 5+ as the psychic field absorbs the blow) 30pts.
-- -- May choose any of the following Psychic Powers:
-- -- -- -- Add The Horror (Opponents must pass a Ld test to charge the character; If the Zoanthrope charges an opponent, and that opponent fails a Ld test, that opponent only hits on a 6+ in that CC Phase), 10pts.
-- -- -- -- Add Psychic Scream (All opponents in the Duel are at -1 Ld, and enemy Psykers who fail a Psychic Test automatically suffer a Perils of the Warp attack), 15pts.
-- -- -- -- Add Catalyst (This power is used at the beginning of the Assault phase. If the character is defeated during that Assault phase BEFORE he makes his attacks, he may still retaliate, and if he also defeats his opponent, then the Duel is a draw), 15pts.
-- -- -- -- Add Warp Blast (The character may shoot with the following profile S5 Ap3 Assault1 Blast,
or if he passes a Psychic test,both,the Zoantrope and his opponent(s) take an automatic S10 Ap3 hit,dodges allowed), 25pts.
-- -- Add Toxic Miasma (Zoanthrope auto wounds in CC) 20pts
= Small Carnifex Package (+2 St To, -2 In, -1 BS and Ws, 3+sv, -1 armour modifier in CC, the 5+ dodge save doesn't represent an evasive move but the hit of a very hard point at the carnifex's natural armour, always hits on 5+ in closecombat) 35pts
Must have Two of the following Weapon Symbiotes
--Scything Talons (+1 At, may be taken up twice) 10pts
--Rending Claws (further -1sv mod in cc, and another -1sv on a roll of 6 to hit (so -3sv all in all if you roll a 6) 15pts
--Crushing Claws (replaces base attacks on profile (before scything talon bonuses) with d6 attacks) 20pts
-- May have enhanced senses (+1 BS) 5 pts in which case he can have the following weapons
-- -- Barbed Strangler (S5 Ap5 Assault 1 Ord. Blast (hits d3 times rather than the once for a normal blast) 20pts
-- -- Twin Linked Deathspitter (St6 Ap5 Assault 1 blast, twin linked) 15pts
-- -- Twin Linked Devourer (St 4 Ap- Assault 4 Living ammo, twin linked) 15pts
May be given the following Biomorphs as points allow
Bio-plasma (double In St5 Attack that hits on a 4+) 15pts
Implant Attack (each hit generates 2 to wound rolls) 20pts
Spine Banks (counts as frag grenades, fires D6 St3 shots per turn hitting on 5+ on top of any other shooting) 30pts*
Tail weapon mace (+1 with +1 St) 15pts**
Tail Weapon Scythe (+d3 attacks at -1 St) 15pts**
Tusked (+2 At when charging rather than +1) 15pts
Thornback (forces opponents to re-roll successful back off rolls) 15pts*
* May choose either Spine banks or Thornback not both
**may only choose one tail weapon
Tyranid
WS - 3
BS - 2
St - 3
To - 2
Wo - 1
In - 3
At - 2
LD - 7
Save - 6+
It:0
Fy:5
Cost - 15pts
(don't forget the basic statline upgrades)
The Rule of Six
Tyranids all have at most six limbs. Therefore, they may take, at most, two different weapons (or two of the same weapon). The only exception to this rule is that a Tyranid may take AT MOST one shooting weapon.
Living Ammunition: Weapons which fire living ammunition have +1 to wound rolls, as the ammo burrows and seeks for a weak spot unlike normal ammunition.
- You may choose ONE Package:
= Tyrant Guard (+2 To, +1 Ws, St, In, and Ld, Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier),3+ Armour save), 55pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Implant attacks (for each hit that isn’t parried roll two dice to wound rather than the typical one) 20pts
= Lictor (+2 Ws, St, and In, +1 To, At, and Ld,Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn) and Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 5+ Armour save, 5+ Cover save against shooting (may not be modified), Lictors get +1 to Initiative rolls in the first turn of each Duel), 50pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Infiltrationer's Gene (may start duel in hard 3+cover and receives +2 to his first closecombatprior-roll per duel), 30pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs when shooting the lictor), 10pts.
Add feeder Tendrils (Plus D6*5 XP for a victory) 20pts
= Warrior (+1 Ws, St, To, In, and Ld, 4+ armour save, Synapse (ignores negative LD modifiers)), 30pts.
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Fleshborer (S4 Ap6, Assault 2 Living Ammo), 10pts.
-- -- -- -- Add Spinefist (S4 Ap5, Assault 2 twin-linked), 10pts.
-- -- -- -- Add Deathspitter (S5 Ap5, Assault1 Blast), 10pts.
-- -- -- -- Add Barbed Strangler (S4 Ap-, Assault 1 Ord Blast (causes 2 hits per successful shot)), 10pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault 4 Living Ammo), 15pts.
-- -- -- -- Add Venom Cannon (S6 Ap4, Assault 2), 25pts
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 15pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 20pts.
-- -- Add Leaping (+1 to cc-pri rolls) 10pts
-- -- Add Toxin Sacs (+1 St) 20pts
-- --Add bio-plasma (one St5 attack struck at double In that hits on automatically on a 4+ each cc phase) 15pts
-- -- Add Bonded Exoskeleton (+1to) 20pts
= Genestealer (+2 Ws, In, +1 To and Ld, Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier)), 25pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- --Add Acid Maw (re-rolls unsuccessful to wound rolls when charging) 10pts
-- -- Add Toxin Sacs (+1 St) 15pts
-- -- Add Scuttler (auto wins first cc-pri roll of the duel, in the case of two or more auto wins, roll off) 15pts
-- -- Add Feeder Tendrils (+d6*5 XP for a victory) 20pts
= Gaunt (+1 In, 5+ armour save), 10pts.
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Spinefist (S3 Ap5, Assault 2 twin linked), 10pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault 4 Living Ammo), 15pts
-- -- -- -- Add Fleshborer (S4 Ap6 Assault 2 Living ammo) 10pts
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 10pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- -- Add Leaping (+1 CCpri) 10pts
-- -- Add Scuttler (auto wins first cc-pri roll of the duel) 10pts
-- -- Add Symbiote rippers (+D3 WS 3 St 3 attacks per turn) 20pts
-- -- Add toxin Sacs (+1 St) 15pts
-- -- Add Acid Blood (when loses all its wounds inflicts an automatic St4 hit with -1sv on everyone taking part in the Duel) 15pts
= Ravener (+1 Ws, To, At, and Ld, +2 In 4+ save), 40pts.
Must have one of the following:
-- -- Two Sets of Scything talons (+2 At) 20pts
-- -- Scything talons and rending claws (+1 At, -1sv in cc and a further -1sv if the to hit roll is a 6) 20pts
-- -- Add Enhanced Senses (+1 BS may have one of the following weapon-symbiotes in his thorax) 10pts
-- -- -- -- Deathspitter (St5 AP5 Assault 1 blast) 10pts
-- -- -- -- Devourer (St3 Ap- Assault 6 living ammo) 20pts
-- -- -- -- Spinefists (St4 Ap5 Assault 3 twin linked) 15pts
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- -- Add Speedy Scuttle (Duel starts in the cc phase) 15pts
-- -- Add Adrenal Glands (+1 Ws, +1 In, may not shoot from throat) 15pts
-- -- Add lightening fast reflexes (+1 to all priority rolls in the duel) 20pts
= Gargoyle (Bio-plasma (one attack at double In, hits on a 4+, at St5, does not count benefits from Rending Claws), +1 to Initiative rolls in the first turn of each Duel, 5+ armour save), 20pts.
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Fleshborer (S4 Ap-, Assault 2 Living Ammo), 10pts.
-- -- -- -- Add Spinefist (S3 Ap5, Assault 2 twin linked), 10pts.
-- -- -- -- Add Deathspitter (S4 Ap5, Assault1 Blast), 10pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault 4 Living Ammo), 20pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 15pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Extended Carapace (4+ armour save), 10pts
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- -- Add Toxin Sacs (+1 St) 15pts
= Zoanthrope (+1 Bs, and To, +2 Ld, -1 At, Psyker, 3+ Armour Save, 4+ parry+evade rolls (as opposed to 5+ as the psychic field absorbs the blow) 30pts.
-- -- May choose any of the following Psychic Powers:
-- -- -- -- Add The Horror (Opponents must pass a Ld test to charge the character; If the Zoanthrope charges an opponent, and that opponent fails a Ld test, that opponent only hits on a 6+ in that CC Phase), 10pts.
-- -- -- -- Add Psychic Scream (All opponents in the Duel are at -1 Ld, and enemy Psykers who fail a Psychic Test automatically suffer a Perils of the Warp attack), 15pts.
-- -- -- -- Add Catalyst (This power is used at the beginning of the Assault phase. If the character is defeated during that Assault phase BEFORE he makes his attacks, he may still retaliate, and if he also defeats his opponent, then the Duel is a draw), 15pts.
-- -- -- -- Add Warp Blast (The character may shoot with the following profile S5 Ap3 Assault1 Blast,
or if he passes a Psychic test,both,the Zoantrope and his opponent(s) take an automatic S10 Ap3 hit,dodges allowed), 25pts.
-- -- Add Toxic Miasma (Zoanthrope auto wounds in CC) 20pts
= Small Carnifex Package (+2 St To, -2 In, -1 BS and Ws, 3+sv, -1 armour modifier in CC, the 5+ dodge save doesn't represent an evasive move but the hit of a very hard point at the carnifex's natural armour, always hits on 5+ in closecombat) 35pts
Must have Two of the following Weapon Symbiotes
--Scything Talons (+1 At, may be taken up twice) 10pts
--Rending Claws (further -1sv mod in cc, and another -1sv on a roll of 6 to hit (so -3sv all in all if you roll a 6) 15pts
--Crushing Claws (replaces base attacks on profile (before scything talon bonuses) with d6 attacks) 20pts
-- May have enhanced senses (+1 BS) 5 pts in which case he can have the following weapons
-- -- Barbed Strangler (S5 Ap5 Assault 1 Ord. Blast (hits d3 times rather than the once for a normal blast) 20pts
-- -- Twin Linked Deathspitter (St6 Ap5 Assault 1 blast, twin linked) 15pts
-- -- Twin Linked Devourer (St 4 Ap- Assault 4 Living ammo, twin linked) 15pts
May be given the following Biomorphs as points allow
Bio-plasma (double In St5 Attack that hits on a 4+) 15pts
Implant Attack (each hit generates 2 to wound rolls) 20pts
Spine Banks (counts as frag grenades, fires D6 St3 shots per turn hitting on 5+ on top of any other shooting) 30pts*
Tail weapon mace (+1 with +1 St) 15pts**
Tail Weapon Scythe (+d3 attacks at -1 St) 15pts**
Tusked (+2 At when charging rather than +1) 15pts
Thornback (forces opponents to re-roll successful back off rolls) 15pts*
* May choose either Spine banks or Thornback not both
**may only choose one tail weapon