Post by Archon Faraith on Sept 12, 2004 20:22:52 GMT
as there's always the question of "what to do to get what" :
quests that give only experience +1ws,+1bs,+1i (up to maximum of 5-6) or +1ld (up to maximum of 9) should be about easy.
means defeating 3-10weak-medium NPCs.
quests that give expierience and some other boni like +1s,+1a (up to a maximum of 4-6 depends on character and other stats "strengh contra attacks") or +(1)t (toughnesbonus but not counting against instawounds) or +1ld (up to a maximum of 10) or additional -1sv to a weapon (up to a max of 2) should be about medium.
means defeating 15-20weak NPCs and/or 3-10medium NPCs and a medium bossNPC (St5,To5,Wo2/3,At4-6,WBB/Bionic or something similar)
quests that give +1t ,better armorsave by 1 (up to a save of 3+), 5+ or 6+ invulnerabilitysave or similar saves or weapons wounding on 2+/3+/4+ ,prior roll boni , "fearless" and similar should be hard.
means defeating 3-10medium NPCs and 2-6harder NPCs and a hard bossNPC (st5-7 or wounding on 2+/3+,To5-6,Wo3-5,At5-7,3+/4+Inv and/or WBB/Bionic/IgnoreWound or something similar)
quests that give +1w ,4+invulnerabilitysave, armorsave upgrade up to a 2+armorsave or similar, "always strikes first" , "autobacks" are categorized as HARD AS HELL and should at least have a 50:50 chance of DEATH and that means result 11-16 on injurytable,not just failing the quest.
quests that improve parryrolls ,give additional wounds up to 4 or more,2+Inv or similar are about impossible and should only be asked for if the character is supposed to die,only try to get such a quest approved if you don't care if your character dies or if your character should definitely die, he'll sure will die in 9 out of 10 tries to do that quest,such quests will unclude penalties for failing the quest from 1-3autoinjuries up to instant death (like 11-16on injury table).
hope that helps a bit, no stat is fix,means the borders between the different categories are shifting,depends all on GM. but nothing more than 2 border should be "expanded" means a bonus for category "hard as hell" can't be gain for a task for category "easy".
these are not fix rules, but informations to help players and gamemasters.
quests that give only experience +1ws,+1bs,+1i (up to maximum of 5-6) or +1ld (up to maximum of 9) should be about easy.
means defeating 3-10weak-medium NPCs.
quests that give expierience and some other boni like +1s,+1a (up to a maximum of 4-6 depends on character and other stats "strengh contra attacks") or +(1)t (toughnesbonus but not counting against instawounds) or +1ld (up to a maximum of 10) or additional -1sv to a weapon (up to a max of 2) should be about medium.
means defeating 15-20weak NPCs and/or 3-10medium NPCs and a medium bossNPC (St5,To5,Wo2/3,At4-6,WBB/Bionic or something similar)
quests that give +1t ,better armorsave by 1 (up to a save of 3+), 5+ or 6+ invulnerabilitysave or similar saves or weapons wounding on 2+/3+/4+ ,prior roll boni , "fearless" and similar should be hard.
means defeating 3-10medium NPCs and 2-6harder NPCs and a hard bossNPC (st5-7 or wounding on 2+/3+,To5-6,Wo3-5,At5-7,3+/4+Inv and/or WBB/Bionic/IgnoreWound or something similar)
quests that give +1w ,4+invulnerabilitysave, armorsave upgrade up to a 2+armorsave or similar, "always strikes first" , "autobacks" are categorized as HARD AS HELL and should at least have a 50:50 chance of DEATH and that means result 11-16 on injurytable,not just failing the quest.
quests that improve parryrolls ,give additional wounds up to 4 or more,2+Inv or similar are about impossible and should only be asked for if the character is supposed to die,only try to get such a quest approved if you don't care if your character dies or if your character should definitely die, he'll sure will die in 9 out of 10 tries to do that quest,such quests will unclude penalties for failing the quest from 1-3autoinjuries up to instant death (like 11-16on injury table).
hope that helps a bit, no stat is fix,means the borders between the different categories are shifting,depends all on GM. but nothing more than 2 border should be "expanded" means a bonus for category "hard as hell" can't be gain for a task for category "easy".
these are not fix rules, but informations to help players and gamemasters.