Post by Lord Nefarius on Dec 20, 2004 21:04:35 GMT
The Eldar
Eldar
WS - 3
BS - 3
St - 2
To - 2
Wo - 1
In - 4
At - 2
LD - 9
Save - 4+
Cost - 20pts
(don't forget the basic statline upgrades)
- You may choose ONE Package:
= Warlock (+1 Ld, Witchblade and Shuriken Pistol, Psychic), 30pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 10pts.
-- -- Add Psychic Power "Mindwar" (As per the Codex, including IGNORING SAVES except for Inv saves, can only cause ONE WOUND per use), 20ts.
-- -- Add Psychic Power "Fortune" (reroll failed Saves), 20pts.
-- -- Add Psychic Power "Guide" (reroll failed to-hit dice in Shooting or CC), 10pts.
-- -- Add Psychic Power "Eldritch Storm" (S3 Ap- Template*, All hit must test for Pinning), 10pts.
-- -- Add Psychic Power "Embolden"** (re-roll any failed morale or pinning tests), 10pts.
-- -- Add Psychic Power "Destructor"** (S5 Ap- Assault1, Template*), 15pts.
-- -- Add Psychic Power "Enhance" ** (+1 Ws and In), 10pts.
-- -- Add Psychic Power "Conceal" ** (5+ Cover Sv, may attempt to escape from a duel at any time on a 5+, if roll is failed then the duelist must wait for the end of the round. At that time, he may reconsider and continue fighting, and can use Conceal again in any subsiquent turns), 10pts.
-- -- Add Runes of Witnessing (opponents have to do their psytests on 3D6 and take the 2 highest dice), 5pts.
-- -- Add Runes of Warding (the warlock takes his tests on ld on 3D6 and takes the 2 lowest rolls,HAS to use snakeeyes if these are the lowest rolls even if this causes a perils of the warp), 10pts.
= Dire Avenger Exarch (+1 At, Diresword (+1 St, Stuns on a 5+ if a wound is caused, Two-handed), 3+ armour save), 20pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs and Shuriken Catapult), 10pts.
[Errata: "Stuns" means wounded opponent receives -1bs during the following turn, is not allowed to charge you the following turn,may not try to stop backoff attemts this turn,wounded opponent can only backoff on a roll of 5+ this turn]
= Warp Spider Exarch (+1 At, 1 Deathspinner (S6 AP- Rapid Fire (ignores charging penalty if not rapid-fired, regardless of being S6+) and 2 CCWs, 3+ armour save, +2 Attacks on the charge, instead of +1), 30pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 10pts.
= Striking Scorpion Exarch (+1 St, Mandiblaster (1 extra attack at +2 In and St4, which hits on a 4+), Biting Blade (make another to-wound roll per successful to-wound roll [up to a maximum of 3 additional wounds]) and CCW, 3+ armour save), 30pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs and Shuriken Catapult), 15pts.
= Howling Banshee Exarch (+1 In and At, Shuriken Pistol and Banshee Claws (-1 Armour save modifier), 3+ armour save, Opponents are at -1 to Parry and -1 In, 30pts.
-- -- Add CC Training (+1 Ws, and In), 15pts.
-- -- Add Marksman (+1 Bs), 10pts.
= Fire Dragon Exarch (Fusion Gun (S6 Ap4, Assault1, may be used as a Pistol in CC), 3+ armour save, may reroll failed to wound rolls in CC), 20pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 15pts.
= Shining Spear Exarch (Laser Lance (S5 in CC, may take a S5 Ap5 shot when charging into CC, but has no normal shooting profile), 3+ armour save, Jetbike (+1 To, no weapons mounted)), 30pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs and Jetbike mounted Shuriken Catapult), 15pts.
= Swooping Hawk Exarch (+1 At, Hawk's Talon (S4 Ap6 Assault3), Shuriken Pistol and CCW, 3+ armour save,hawk's jumppack[autobacks), 25pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 10pts.
= Dark Reaper Exarch (Shuriken Cannon (S5 Ap5 Assault 3), 3+ armour save, may reroll one failed to-hit rolls from range per turn), 35pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 15pts.
= Wraithguard (+2 St, To, -1 In and At, Wraithcannon (Wounds on 4+, Assault 2, -2 Armour Save modifier), 3+ armour save, Fearless), 45pts.
-- -- Add CC Training (+1 Ws, and In), 15pts.
-- -- Add Marksman (+1 Bs), 10pts.
= Ranger (+1 Bs, Ranger Long Rifle (Hits on a 2+, wounds on a 4+, -1 to Armour save, 6s to-hit cause an extra -1 Armour save, counts as Assault 2), Shuriken Pistol and CCW, Shooters are at -1 to-hit the Ranger, gets +1 to In rolls for the first turn of each Duel), 25pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs, Shuriken Catapult), 10pts.
* - Autohits anyone else in the Duel, parry/evasion-roll allowed.
** - These powers always work or are always usable, without any Psychic test
Eldar
WS - 3
BS - 3
St - 2
To - 2
Wo - 1
In - 4
At - 2
LD - 9
Save - 4+
Cost - 20pts
(don't forget the basic statline upgrades)
- You may choose ONE Package:
= Warlock (+1 Ld, Witchblade and Shuriken Pistol, Psychic), 30pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 10pts.
-- -- Add Psychic Power "Mindwar" (As per the Codex, including IGNORING SAVES except for Inv saves, can only cause ONE WOUND per use), 20ts.
-- -- Add Psychic Power "Fortune" (reroll failed Saves), 20pts.
-- -- Add Psychic Power "Guide" (reroll failed to-hit dice in Shooting or CC), 10pts.
-- -- Add Psychic Power "Eldritch Storm" (S3 Ap- Template*, All hit must test for Pinning), 10pts.
-- -- Add Psychic Power "Embolden"** (re-roll any failed morale or pinning tests), 10pts.
-- -- Add Psychic Power "Destructor"** (S5 Ap- Assault1, Template*), 15pts.
-- -- Add Psychic Power "Enhance" ** (+1 Ws and In), 10pts.
-- -- Add Psychic Power "Conceal" ** (5+ Cover Sv, may attempt to escape from a duel at any time on a 5+, if roll is failed then the duelist must wait for the end of the round. At that time, he may reconsider and continue fighting, and can use Conceal again in any subsiquent turns), 10pts.
-- -- Add Runes of Witnessing (opponents have to do their psytests on 3D6 and take the 2 highest dice), 5pts.
-- -- Add Runes of Warding (the warlock takes his tests on ld on 3D6 and takes the 2 lowest rolls,HAS to use snakeeyes if these are the lowest rolls even if this causes a perils of the warp), 10pts.
= Dire Avenger Exarch (+1 At, Diresword (+1 St, Stuns on a 5+ if a wound is caused, Two-handed), 3+ armour save), 20pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs and Shuriken Catapult), 10pts.
[Errata: "Stuns" means wounded opponent receives -1bs during the following turn, is not allowed to charge you the following turn,may not try to stop backoff attemts this turn,wounded opponent can only backoff on a roll of 5+ this turn]
= Warp Spider Exarch (+1 At, 1 Deathspinner (S6 AP- Rapid Fire (ignores charging penalty if not rapid-fired, regardless of being S6+) and 2 CCWs, 3+ armour save, +2 Attacks on the charge, instead of +1), 30pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 10pts.
= Striking Scorpion Exarch (+1 St, Mandiblaster (1 extra attack at +2 In and St4, which hits on a 4+), Biting Blade (make another to-wound roll per successful to-wound roll [up to a maximum of 3 additional wounds]) and CCW, 3+ armour save), 30pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs and Shuriken Catapult), 15pts.
= Howling Banshee Exarch (+1 In and At, Shuriken Pistol and Banshee Claws (-1 Armour save modifier), 3+ armour save, Opponents are at -1 to Parry and -1 In, 30pts.
-- -- Add CC Training (+1 Ws, and In), 15pts.
-- -- Add Marksman (+1 Bs), 10pts.
= Fire Dragon Exarch (Fusion Gun (S6 Ap4, Assault1, may be used as a Pistol in CC), 3+ armour save, may reroll failed to wound rolls in CC), 20pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 15pts.
= Shining Spear Exarch (Laser Lance (S5 in CC, may take a S5 Ap5 shot when charging into CC, but has no normal shooting profile), 3+ armour save, Jetbike (+1 To, no weapons mounted)), 30pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs and Jetbike mounted Shuriken Catapult), 15pts.
= Swooping Hawk Exarch (+1 At, Hawk's Talon (S4 Ap6 Assault3), Shuriken Pistol and CCW, 3+ armour save,hawk's jumppack[autobacks), 25pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 10pts.
= Dark Reaper Exarch (Shuriken Cannon (S5 Ap5 Assault 3), 3+ armour save, may reroll one failed to-hit rolls from range per turn), 35pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs), 15pts.
= Wraithguard (+2 St, To, -1 In and At, Wraithcannon (Wounds on 4+, Assault 2, -2 Armour Save modifier), 3+ armour save, Fearless), 45pts.
-- -- Add CC Training (+1 Ws, and In), 15pts.
-- -- Add Marksman (+1 Bs), 10pts.
= Ranger (+1 Bs, Ranger Long Rifle (Hits on a 2+, wounds on a 4+, -1 to Armour save, 6s to-hit cause an extra -1 Armour save, counts as Assault 2), Shuriken Pistol and CCW, Shooters are at -1 to-hit the Ranger, gets +1 to In rolls for the first turn of each Duel), 25pts.
-- -- Add CC Training (+1 Ws, and In), 10pts.
-- -- Add Marksman (+1 Bs, Shuriken Catapult), 10pts.
* - Autohits anyone else in the Duel, parry/evasion-roll allowed.
** - These powers always work or are always usable, without any Psychic test