Post by Lord Nefarius on Dec 20, 2004 21:10:56 GMT
The Dark Eldar
- You may choose ONE Package:
= Dracon (+1 Ws, Bs, and In, Splinter Pistol and CCW)- 15pts
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW), 15pts. May not be combined with gun fighter
-- -- Add Gun-Fighter (+1 Bs) 15pts May not be combined with gladiator
-- -- Add Torture Master (+1At ,torture weapon*) 25pts
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex)-20pts
-- -- Add soul seeker ammo (Character may re-roll failed to hit rolls with their splinter pistol, no cover saves may be taken)-15pts
-- -- Add essence seeker ammo (Character may re-roll failed to wound rolls with their splinter pistol)-15pts
-- -- Additional splinter pistol (character has two splinter pistols, replaces the ccw)-10pts
-- -- Add Shadowgrenades (opponents receive -1Bs during shootingphase) 10pts.
-- -- Add Improved Reflexes (Character gains a 5+ dodge versus ranged attacks), 10pts.
= Wych (+2 Ws, +1 In, 2 CCWs, Opponent never receives a bonus for using 2 CCW, Opponent's with less than 2x the Wych's St (Compared to Opponent's base St) halves his Ws, may NEVER use a ranged weapon, 5+ Dodge save), 30pts.
-- -- Add Agonisor (always wounds on a 4+) 20pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add Shadowgrenades (opponents receive -1Bs during shootingphase) 10pts.
= Incubi (+1 Ws and St, Punisher (2 handed, -1 Armour save modifier) and Tormentor Helm (count as a Splinter Pistol, and may be used with 2 handed weapons to count as 2 CCWs), 3+ armour save), 25pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW, but does NOT replace a Tormentor Helm), 20pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
= Haemonculous (+1 To, Scissorhand (wounds on 2+, counts as 2 CCWs), Destructor (S4 Template weapon, Ap D6)), 25pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
= Grotesque (+1St and +1Wo (may have 3Wounds at creation) ,2CCWs, may never use ranged weapons), 20pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW), 20pts.
-- -- Add Poison Expert (gains Poisoned Blades (wounds on a 2+), replaces ALL other weapons AND does not give +1At), 20pts.
= Mandrake (+1 Ws and In, +2 At, Splinter Pistol and CCW, always goes first when charged, gets +1 to any Initiative rolls in the first turn of each Duel, shooters are at -1 to hit him), 25pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
= Beastmaster (+1 St, In, and At, 2 CCWs, 5+ dodge save), 20pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW), 20pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add Warpbeast (additional S5 attack in CC at WS 4 In6,
AND on a roll of 4+ the Warpbeast takes a wound that would usually have hurt the Beastmaster, the Warpbeast can't be used again until end of duel) 20pts.
= Scourge (+2 Bs, Splinter Cannon (S4 Ap5, Assault 4)), Jump Pack (Auto Back off from CC) 30pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces any Ranged weapons with a CCW), 5pts.
-- -- Add Poison Expert (gains Poisoned Blades (wounds on a 2+), replaces ALL other weapons, grants +1 At), 25pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add SplinterImpaler (replaces ALL other ranged weapons, S4 Ap3 Assault2), 15pts.
-- -- Add Destructor (replaces ALL other ranged weapons, S4 Template weapon, Ap D6), 15pts.
-- -- Add Shadowgrenades (opponents receive -1Bs during shootingphase) 10pts.
-- -- Add Improved Reflexes (Character gains a 5+ dodge versus ranged attacks), 10pts.
= Reaver Jetbiker (+1St, +(1)To, +1At, only fails backing off on a roll of 1, receives +1 to prior rolls in closecombatphase, biker is equipped with a ccw OR a splinterpistol, 4+ dodgesave against shooting) 30pts
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add Torture Instruments/Spikes and Hooks (if at least 1successful not parried hit is caused by the Reaver Jetbiker add 1additional dice to your to-wound rolls in this closecombatphase), 15pts.
-- -- Add Enslaver Web (roll 1D6 at start of turn, if it's 6 or higher than your opponent's strengh your opponent receives a -1 to his priority rolls for this turn), 15pts.
-- -- Add Imperoved Reflexes and Maneuverability (5+dodgesave in cc), 15pts
- You may choose ONE Package:
= Dracon (+1 Ws, Bs, and In, Splinter Pistol and CCW)- 15pts
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW), 15pts. May not be combined with gun fighter
-- -- Add Gun-Fighter (+1 Bs) 15pts May not be combined with gladiator
-- -- Add Torture Master (+1At ,torture weapon*) 25pts
*choose ONE torture weapon:
------[poisoned blades (replaces always wounds on 2+ may cannot not be combined with any other weapon, loses splinter pistol if this is taken)]
------[agoniser (always wounds on 4+, -1 Sv mod)]
------[neurowhip or painblade (both have same affect but put to names for fluff reasons so you could have a sword or whip (-2 Sv mod)]
------[poisoned blades (replaces always wounds on 2+ may cannot not be combined with any other weapon, loses splinter pistol if this is taken)]
------[agoniser (always wounds on 4+, -1 Sv mod)]
------[neurowhip or painblade (both have same affect but put to names for fluff reasons so you could have a sword or whip (-2 Sv mod)]
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex)-20pts
-- -- Add soul seeker ammo (Character may re-roll failed to hit rolls with their splinter pistol, no cover saves may be taken)-15pts
-- -- Add essence seeker ammo (Character may re-roll failed to wound rolls with their splinter pistol)-15pts
-- -- Additional splinter pistol (character has two splinter pistols, replaces the ccw)-10pts
-- -- Add Shadowgrenades (opponents receive -1Bs during shootingphase) 10pts.
-- -- Add Improved Reflexes (Character gains a 5+ dodge versus ranged attacks), 10pts.
= Wych (+2 Ws, +1 In, 2 CCWs, Opponent never receives a bonus for using 2 CCW, Opponent's with less than 2x the Wych's St (Compared to Opponent's base St) halves his Ws, may NEVER use a ranged weapon, 5+ Dodge save), 30pts.
-- -- Add Agonisor (always wounds on a 4+) 20pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add Shadowgrenades (opponents receive -1Bs during shootingphase) 10pts.
= Incubi (+1 Ws and St, Punisher (2 handed, -1 Armour save modifier) and Tormentor Helm (count as a Splinter Pistol, and may be used with 2 handed weapons to count as 2 CCWs), 3+ armour save), 25pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW, but does NOT replace a Tormentor Helm), 20pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
= Haemonculous (+1 To, Scissorhand (wounds on 2+, counts as 2 CCWs), Destructor (S4 Template weapon, Ap D6)), 25pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
= Grotesque (+1St and +1Wo (may have 3Wounds at creation) ,2CCWs, may never use ranged weapons), 20pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW), 20pts.
-- -- Add Poison Expert (gains Poisoned Blades (wounds on a 2+), replaces ALL other weapons AND does not give +1At), 20pts.
= Mandrake (+1 Ws and In, +2 At, Splinter Pistol and CCW, always goes first when charged, gets +1 to any Initiative rolls in the first turn of each Duel, shooters are at -1 to hit him), 25pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
= Beastmaster (+1 St, In, and At, 2 CCWs, 5+ dodge save), 20pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW), 20pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add Warpbeast (additional S5 attack in CC at WS 4 In6,
AND on a roll of 4+ the Warpbeast takes a wound that would usually have hurt the Beastmaster, the Warpbeast can't be used again until end of duel) 20pts.
= Scourge (+2 Bs, Splinter Cannon (S4 Ap5, Assault 4)), Jump Pack (Auto Back off from CC) 30pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces any Ranged weapons with a CCW), 5pts.
-- -- Add Poison Expert (gains Poisoned Blades (wounds on a 2+), replaces ALL other weapons, grants +1 At), 25pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add SplinterImpaler (replaces ALL other ranged weapons, S4 Ap3 Assault2), 15pts.
-- -- Add Destructor (replaces ALL other ranged weapons, S4 Template weapon, Ap D6), 15pts.
-- -- Add Shadowgrenades (opponents receive -1Bs during shootingphase) 10pts.
-- -- Add Improved Reflexes (Character gains a 5+ dodge versus ranged attacks), 10pts.
= Reaver Jetbiker (+1St, +(1)To, +1At, only fails backing off on a roll of 1, receives +1 to prior rolls in closecombatphase, biker is equipped with a ccw OR a splinterpistol, 4+ dodgesave against shooting) 30pts
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add Torture Instruments/Spikes and Hooks (if at least 1successful not parried hit is caused by the Reaver Jetbiker add 1additional dice to your to-wound rolls in this closecombatphase), 15pts.
-- -- Add Enslaver Web (roll 1D6 at start of turn, if it's 6 or higher than your opponent's strengh your opponent receives a -1 to his priority rolls for this turn), 15pts.
-- -- Add Imperoved Reflexes and Maneuverability (5+dodgesave in cc), 15pts