Post by Lord Nefarius on Dec 20, 2004 21:16:56 GMT
Da Orkze
Special Rules:
- "we're just 'arder" orks receive a single 4+ ignore wounds roll versus characters with toughness 5 or more.
agile characters can't take use of the "we're just 'arder"rule.
Ork
WS - 3
BS - 2
St - 3
To - 3
Wo - 1
In - 2
At - 2
LD - 7
Save - 6+
Cost - 10pts
(don't forget the basic statline upgrades)
- You may choose ONE Package:
= Warboss (+1 Ws, In, and Ld, +1S, +1A Slugga and Choppa*, 5+ Armour save), 35pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save), 10pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 10pts
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 10pts
-- -- Add Kombi-Skorcha (A Shoota able to shoot with the following profile once per Duel: S5 Ap4, Assault 1 Template), 15pts.
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Big Horns or Iron Gob (+1 Ld for Morale based tests, one extra attack at base Strength and Initiative 1), 15pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Nob (+1 Ws, Slugga and Choppa*, 5+ Armour save), 20pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save) 10pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 10pts
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 10pts
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Big Horns or Iron Gob (+1 Ld for Morale based tests, one extra attack at base Strength and Initiative 1), 15pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Big Mek (+1 Ws, Choppa* and Bionik Arm, grants additional S4 hit in CC I2), 30pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save), 10pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 5pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 5pts.
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 5pts.
-- -- Add Kombi-Skorcha (A Shoota able to shoot with the following profile once per Duel: S5 Ap4, Assault 1 Template), 10pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Painboss (Choppa* and CCW, always wounds on 4+ or better, 5+ Armour save), 25pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save), 10pts.
-- -- Add Dok'z Toolz (May re-roll 1 failed armor save per duel), 20pts
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Flash Git (+2 Bs, Shoota with More Dakka, Shootier, and Blasta), 35pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add Eavy Armour (4+ Armour save), 10pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Uber Grot (+1 Ws, Bs, At, +2 In, -1 St and To, Slugga and Choppa*, 5+ Dodge save in CC AND against shooting, which is lost if any Armour is worn), 30pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 10pts.
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 10pts.
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Grot Blasta (S3 AP- Assault 2, may be combined w/ Kustom Jobz, 2 handed), 5 pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Speed Freak (+1t,+1a,may fire a salve of twinlinked big shootas (S5 AP5 assault3) in first turn of every duel,slugga and choppa ,5+cover save ,NO "we're just 'arder" rule ), 35pts.
-- -- Add 'Eavy Armour (4+ Armour save) 10pts.
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Big Horns or Iron Gob (+1 Ld for Morale based tests, one extra attack at base Strength and Initiative 1), 15pts.
-- -- Add Kustom Job: More Dakka (+1 shot to slugga), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of slugga), 10pts
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to slugga), 10pts
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
-You may choose ONE Klan Upgrade (if package allows to):
---Goff (5pts): hits and gets hit on 3+ in closecombat
---Deathskull (5pts for bs3, 10pts for bs 4+): may reroll one to hit roll in melee OR shooting
---Bad Moons (5pts): choose +1bs OR one additional kustom job for free
---Evil Sunz (5pts): improved reflexes -> +1In
---Blood Axes (15pts):starts in cover (4+cover sv in first shooting phase of a duel) adds +1 to closecombat or shooting priority rolls in first turn of a duel
---Snakebites (5pts):may never use any ranged weapons, +1a
*Choppas cause a -1 save modifier on opponents
*The Kustom Jobs work the same as in the Ork Codex, i.e. with More Dakka a Slugga goes to Assault 2, and so forth. - May combine all Kustoms together, and may kustomize a Kombi-skorcha's Slugga half
Special Rules:
- "we're just 'arder" orks receive a single 4+ ignore wounds roll versus characters with toughness 5 or more.
agile characters can't take use of the "we're just 'arder"rule.
Ork
WS - 3
BS - 2
St - 3
To - 3
Wo - 1
In - 2
At - 2
LD - 7
Save - 6+
Cost - 10pts
(don't forget the basic statline upgrades)
- You may choose ONE Package:
= Warboss (+1 Ws, In, and Ld, +1S, +1A Slugga and Choppa*, 5+ Armour save), 35pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save), 10pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 10pts
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 10pts
-- -- Add Kombi-Skorcha (A Shoota able to shoot with the following profile once per Duel: S5 Ap4, Assault 1 Template), 15pts.
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Big Horns or Iron Gob (+1 Ld for Morale based tests, one extra attack at base Strength and Initiative 1), 15pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Nob (+1 Ws, Slugga and Choppa*, 5+ Armour save), 20pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save) 10pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 10pts
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 10pts
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Big Horns or Iron Gob (+1 Ld for Morale based tests, one extra attack at base Strength and Initiative 1), 15pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Big Mek (+1 Ws, Choppa* and Bionik Arm, grants additional S4 hit in CC I2), 30pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save), 10pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 5pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 5pts.
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 5pts.
-- -- Add Kombi-Skorcha (A Shoota able to shoot with the following profile once per Duel: S5 Ap4, Assault 1 Template), 10pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Painboss (Choppa* and CCW, always wounds on 4+ or better, 5+ Armour save), 25pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save), 10pts.
-- -- Add Dok'z Toolz (May re-roll 1 failed armor save per duel), 20pts
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Flash Git (+2 Bs, Shoota with More Dakka, Shootier, and Blasta), 35pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add Eavy Armour (4+ Armour save), 10pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Uber Grot (+1 Ws, Bs, At, +2 In, -1 St and To, Slugga and Choppa*, 5+ Dodge save in CC AND against shooting, which is lost if any Armour is worn), 30pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 10pts.
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 10pts.
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Grot Blasta (S3 AP- Assault 2, may be combined w/ Kustom Jobz, 2 handed), 5 pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
= Speed Freak (+1t,+1a,may fire a salve of twinlinked big shootas (S5 AP5 assault3) in first turn of every duel,slugga and choppa ,5+cover save ,NO "we're just 'arder" rule ), 35pts.
-- -- Add 'Eavy Armour (4+ Armour save) 10pts.
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Big Horns or Iron Gob (+1 Ld for Morale based tests, one extra attack at base Strength and Initiative 1), 15pts.
-- -- Add Kustom Job: More Dakka (+1 shot to slugga), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of slugga), 10pts
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to slugga), 10pts
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).
-You may choose ONE Klan Upgrade (if package allows to):
---Goff (5pts): hits and gets hit on 3+ in closecombat
---Deathskull (5pts for bs3, 10pts for bs 4+): may reroll one to hit roll in melee OR shooting
---Bad Moons (5pts): choose +1bs OR one additional kustom job for free
---Evil Sunz (5pts): improved reflexes -> +1In
---Blood Axes (15pts):starts in cover (4+cover sv in first shooting phase of a duel) adds +1 to closecombat or shooting priority rolls in first turn of a duel
---Snakebites (5pts):may never use any ranged weapons, +1a
*Choppas cause a -1 save modifier on opponents
*The Kustom Jobs work the same as in the Ork Codex, i.e. with More Dakka a Slugga goes to Assault 2, and so forth. - May combine all Kustoms together, and may kustomize a Kombi-skorcha's Slugga half