Post by Lord Nefarius on Dec 20, 2004 21:19:20 GMT
The Kroot
Kroot
WS - 3
BS - 2
St - 3
To - 2
Wo - 1
In - 3
At - 2
LD - 7
Save - 6+
Cost - 15pts
(don't forget the basic statline upgrades)
= Hunter (+1 Ws, St, In, and At, Kroot Claws (Counts as 2 CCWs, with -1 modifier to Armour saves), 5+ dodge save, 5+ armour), 25 points
-- -- Add Adaption: Talent (+1 Ws, In, and At), 20pts.
-- -- Add Adaption: Bold (+1 Ld) 5pts.
-- -- Add Adaption: Chameleon (Opponents receive -1 to-hit from range), 10pts.
-- -- Add Adaption: Chitin (Increase armour save to 4+), 10pts.
= Shaper (+2 Ld, +1 Ws, To, In, and At, Kroot rifle (St4 Ap6, Rapid-fire, counts as 2 CCWs in the CC Phase), 4+ armour save), 25pts.
-- -- Add Adaption: Talent(+1 Ws, In, and At), 20pts.
-- -- Add Adaption: Strength (+1 St), 10pts.
-- -- Add Adaption: Chameleon (Opponents receive -1 to-hit from range), 10pts.
-- -- Add Adaption: Tough (+1 To), 20pts.
-- -- Add Adaption: Tribal Leader (may take the following psychic powers)
-- -- -- Add Protect (Used at start of each Phase, maybe used in every Phase, 5+ Inv Save for the duration of the Phase), 10pts.
-- -- -- Add Iron Fist (CC Phase only, +1 St, but does not count as having 2 CCWs and may not be combined with any weapons), 5pts.
-- -- -- Add Tribal Spirits (CC Phase only; The Shaper is only hit on 4+ or worse, regardless of Ws differences or any special abilities), 10 pts.
-- -- -- Add Distraction (Shooting Phase only; Opponents are at -1 to-hit), 15pts.
-- -- -- Add Fury (CC Phase only; The Shaper receives +1 Ws for that CC Phase, but -1 Ws if he fails his Psychic tes), 10 pts.
= Tracker (+1 Bs, Kroot rifle (St4 Ap6, Rapid-fire, counts as 2 CCWs in the CC Phase), 4+ armour save), 10pts.
-- -- Add Adaption: Bold (+1 Ld), 5pts.
-- -- Add Adaption: Chameleon (Opponents receive -1 to-hit from range), 10pts.
-- -- Add Adaption: Accurate (+1 Bs), 10pts.
-- -- Add Adaption: Tough (+1 To), 15pts.
-- -- Add Adaption: Stalker (+1 to In rolls in each Shooting Phase), 10pts.
-- -- Add Kroot Hunting rifle (hits on 2+, wounds on 4+, ap5 assault 1), 10pts.
Kroot
WS - 3
BS - 2
St - 3
To - 2
Wo - 1
In - 3
At - 2
LD - 7
Save - 6+
Cost - 15pts
(don't forget the basic statline upgrades)
= Hunter (+1 Ws, St, In, and At, Kroot Claws (Counts as 2 CCWs, with -1 modifier to Armour saves), 5+ dodge save, 5+ armour), 25 points
-- -- Add Adaption: Talent (+1 Ws, In, and At), 20pts.
-- -- Add Adaption: Bold (+1 Ld) 5pts.
-- -- Add Adaption: Chameleon (Opponents receive -1 to-hit from range), 10pts.
-- -- Add Adaption: Chitin (Increase armour save to 4+), 10pts.
= Shaper (+2 Ld, +1 Ws, To, In, and At, Kroot rifle (St4 Ap6, Rapid-fire, counts as 2 CCWs in the CC Phase), 4+ armour save), 25pts.
-- -- Add Adaption: Talent(+1 Ws, In, and At), 20pts.
-- -- Add Adaption: Strength (+1 St), 10pts.
-- -- Add Adaption: Chameleon (Opponents receive -1 to-hit from range), 10pts.
-- -- Add Adaption: Tough (+1 To), 20pts.
-- -- Add Adaption: Tribal Leader (may take the following psychic powers)
-- -- -- Add Protect (Used at start of each Phase, maybe used in every Phase, 5+ Inv Save for the duration of the Phase), 10pts.
-- -- -- Add Iron Fist (CC Phase only, +1 St, but does not count as having 2 CCWs and may not be combined with any weapons), 5pts.
-- -- -- Add Tribal Spirits (CC Phase only; The Shaper is only hit on 4+ or worse, regardless of Ws differences or any special abilities), 10 pts.
-- -- -- Add Distraction (Shooting Phase only; Opponents are at -1 to-hit), 15pts.
-- -- -- Add Fury (CC Phase only; The Shaper receives +1 Ws for that CC Phase, but -1 Ws if he fails his Psychic tes), 10 pts.
= Tracker (+1 Bs, Kroot rifle (St4 Ap6, Rapid-fire, counts as 2 CCWs in the CC Phase), 4+ armour save), 10pts.
-- -- Add Adaption: Bold (+1 Ld), 5pts.
-- -- Add Adaption: Chameleon (Opponents receive -1 to-hit from range), 10pts.
-- -- Add Adaption: Accurate (+1 Bs), 10pts.
-- -- Add Adaption: Tough (+1 To), 15pts.
-- -- Add Adaption: Stalker (+1 to In rolls in each Shooting Phase), 10pts.
-- -- Add Kroot Hunting rifle (hits on 2+, wounds on 4+, ap5 assault 1), 10pts.