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Post by schaferlord on Jun 12, 2005 20:12:11 GMT
OK we've been discussing two new stats for the duel characters to have which will enable them to purchase skills, these are unoffical and will be tested.
The two skills are (at the moment called) Intelligence and Ferocity, each race has a different value for this but it is random to show that different individuals vary in inteligence and what not. These stats will further be altered by certain packages.
At the moment the idea is as follows (Inteligence is It and ferocity is Fy) Human:It:2+d3 Fy:2+d3 Tau: It 4+d3 Fy:d3 Eldar: It 4+d3 Fy:2+d3 Space Marine: It:3+d3 Fy:3+d3 Chaos: It: 2+d3 Fy 4+d3 Harlequin: It:4+d3 Fy:3+d3 Tyranid: It:d3 Fy:5+d3 Ork: It: 1+d3 Fy: 4+d3 Necron: It: 1+d3 Fy:1+d3 Kroot: It:2+d3 Fy 3+d3 (this is illustrative mainly, open to change)
When you work out your score (after packages) you will then start gaining intelligence and ferocity points.
Every time you level up you gain inteligence and ferocity points equal to your stat value, when you have enough points you can buy skills, a human with intelligence 4 for example will gain 12 inteligence points by level 3 and can spend 10 of them on a 10pt skill, and have 2 left over, a creature with it5 could by such a skill at level 2 however.
Just to make it clear, the stat of intelligence or ferocity doesn't go up or down, it is merely an indication of how fast you gather intelligence or ferocity.
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Post by Eziel on Jun 14, 2005 15:31:59 GMT
Rather than the random element, we could give them an extra two or three points to spend on either attribute. After all, where's the fun when certain people are going to remake characters until they get the maximum?
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Post by Archon Faraith on Jun 14, 2005 15:48:32 GMT
Well then you roll the stats infront of a gm. if you retire your character then get punished.
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Post by schaferlord on Jun 14, 2005 15:52:51 GMT
yeah didn't think of that. How about, each race as a base, you then have two non-attributed points which you can add to them (one on each or both on one), and further adjustments can be found in the packages (genestealers and lictors being the most intelligent nids, would get a couple of intelligence points).
Inteligence is It and ferocity is Fy (just an example) Human:It:3 Fy:3 Tau: It 4 Fy:1 Eldar: It 4 Fy:2 Space Marine: It:4 Fy:4 Chaos: It: 3 Fy 4 Harlequin: It:4 Fy:3 Tyranid: It:0 Fy:5 Ork: It: 1 Fy: 4 Necron: It: 2 Fy:2 Kroot: It:3 Fy 4
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Post by Caanon on Jun 14, 2005 22:11:17 GMT
Just from a purely fluff sence why would normal SM be smarter then a CSM... afterall a chaos space marine has been around for 10,000... you don't live that long by being stupid
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Post by schaferlord on Jun 15, 2005 5:58:54 GMT
I dunno its mainly me picking random numbers, plus its chaos creature not CSM and I just thought Chaos would be erring towards the ferocious skills rather than intelligence ones, in packages we may correct it for CSM.
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Post by Caanon on Jun 16, 2005 6:35:49 GMT
Why not give them the option.... I mean it's no use me having fluff for a crafty assasin who winds up being as smart as stick and more angry then King Kong when some one take shis photo and vice versa
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Post by schaferlord on Jun 16, 2005 9:37:34 GMT
thats where quests come in, you quest for a dozen inteligence points you can get a cool inteligence skill without waiting to level up, quest for more (be harder) you can get a couple of inteligence points in hand, plus you could shove your two unatributed points for customisation on to intelligence to make it more intelligent, then if your package has another +1 it you're more intelligent. plus the examples are mainly figurative, and we haven't worked out the skills yet.
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Post by schaferlord on Jun 16, 2005 22:09:19 GMT
well, understandably we consider fluff secondary to game mechanics at this stage of development, but like I said, but perhaps didn't bring accross, intelligence and ferocity stats, merely show how many points you accumilate per level, its the skills you select that would truly represent the intelligence and character of the dueling character. And by questing for bonus inteeligence on ferocity points you can buy more skills quicker and shape it more easily than before.
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Post by schaferlord on Jun 17, 2005 7:15:28 GMT
fair enough,
if anyone has any ideas for skills shout em out.
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Post by Caanon on Jun 17, 2005 7:25:16 GMT
Well some obvoius ones would be stuff like martial arts, computing, weapon building, stealth, explosives, tracking, concealment, languages ect for inteligence.
Strengh and toughness related stuff for ferocity, WBB could be related to it as well... ummm can't really think of much else for this
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Post by Caanon on Jun 17, 2005 8:08:51 GMT
An Expansion on what I said
martial arts: could be seperated into multiple things ie:
Evasion defense (e.g. Aikido): could give some bonus to parry and evasion rolls.
Throws, Grapling, submittions: could give some penalty to people trying to back off.
Percusion (e.g. Karate (kicking, punching, striking, blocking)): could give some to hit modifier.
Weapons (e.g. kendo, Aikido): Same as above or maybe some access to special weapons
Computing: if we use Neff's map plan this could tell the character where another is if they use some piece of technology.
Language (map): Character learns the the local lingo and finds out where a another character's general area is.
Tracking (map): character can learn where another character has been.
weapon building: Character can make nasty weapon mods for thier stuff
stealth:Character can take a free shooting round before duel or start in CC
explosives: Character can use explosives
concealment: maybe same or stealth or can start in cover or something
Marksman: maybe some shooting bonus
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Post by Lord Nefarius on Jun 17, 2005 9:45:56 GMT
or choose to start in closecombat if it's not a shooter...
there're lots of possibilities. but again we especially need to look at offensive and defencive characteristics of characters. some options just shouldn't be available for e.g. a To5&3+sv char or for a 7At&In10 char.
btw,don't wonder,i keep cleaning this threads from time to time.
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Post by schaferlord on Jun 17, 2005 9:50:11 GMT
Nah nef, that doesn't need to happen, it would just be a silly duelist who chooses it when they don't shoot. A nother skill can do that nef, rather than the same one do both.
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Post by Lord Nefarius on Jun 17, 2005 10:12:05 GMT
sure,we can split it to "stealthy" and "sneaky" for example,that won't be the problem.
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