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Post by Archon Faraith on Jan 20, 2005 19:25:21 GMT
Yes but not every character has poisened blades, sniper rifles witch blades or harli kisses or has options for insane number of attacks. But when a character can only wound another on a 6 and then the character gets a 3+ save you can see why its unbalanced. Most characters dont get 6 attacks in cc, so if there lucky it will take them, 3 or 4 rounds to cause a wound.
Also there are to many packages with two few options compared to others. Eg, Harlies need weapon options.
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Ilairon
Level 9 - General
Number 2. -II- looking for someone to talk to
The Shadow shall come and soon the Red Moon will be ruled by one of the dark, lord of shadows.
Posts: 1,434
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Post by Ilairon on Jan 20, 2005 20:42:07 GMT
If every character had poison blades there would be no point for T5 characters. In addition then basicly all characters would be the same.
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Post by Archon Faraith on Jan 20, 2005 20:49:26 GMT
Thats not what im saying. Im saying you cant justify the hardness of toughness 5 characters because the odd character can take poisened blades. There is no disadvantage for being so tough and a marine although Necrons are slightly slower but thats about it.
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Post by Caanon on Jan 20, 2005 21:02:04 GMT
Plus nec's have WBB (Shouldn't it be I'll be back as it's one guy)
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Ilairon
Level 9 - General
Number 2. -II- looking for someone to talk to
The Shadow shall come and soon the Red Moon will be ruled by one of the dark, lord of shadows.
Posts: 1,434
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Post by Ilairon on Jan 21, 2005 20:28:34 GMT
Perhaps only the odd character can take poisonblades or equivalent but only the odd character can take T5. And if they take T5 it is usually at the expense of skills, namely I, A, and WS.
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Post by Caanon on Jan 21, 2005 22:06:58 GMT
If it was only the odd character then why are there 3 out of 7 ( ) of the most used char's have T5. So what if you're striking last... you have T5 a 3+ save (And wbb for beardy necs) So what if you're hit on a 4+ and only have 3 attacks at S4.... stop complaining... thats better then 4 attacks hitting on 3+ wounding on 6's
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Ilairon
Level 9 - General
Number 2. -II- looking for someone to talk to
The Shadow shall come and soon the Red Moon will be ruled by one of the dark, lord of shadows.
Posts: 1,434
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Post by Ilairon on Jan 21, 2005 23:50:35 GMT
3 out of 7 you ask? Because 3 people who have had their characters die to shootyness (barring J8) decided to do something about the shootyness. I chose to be a wraithguard in order to be able to survive the shooting phase and in order to give myself a statistical advantage against those that had been easily killing me. And the wraithguard did it. There was no point in me getting one of those special wounders because it wouldn't have given me any special advantage. Now that there are 3 T5 chars it would be advantageous to make one.
And Caanon there have only been 3 packages used to make a T5 char (a Kroot one, an Eldar Wraithguard, and a Necron Immortal). The Immortal package has just been used twice.
CE/Caanon if there were more members and more members who dueled there would be more characters which would mean more character variety which would mean each character could potentially only ever duel those there character is specifically good against.
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nightbringer
Level 2 - Rookie
Enemy of the C'Tan beware!
Posts: 10
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Post by nightbringer on Jan 22, 2005 10:36:40 GMT
There is only one reason I use a T5 character. The survivability is good, that is the only reason. I use the immortal package (and got in a deadlock duel with J8) because I needed a character who didn't die after three duels like my T3 harlie.
I liked my harlie, but after Il killed him because of T3 and bad saves, I went back to the character I used in the last edition of the rules, an Immortal.
3 of 7 most used characters are T5, but look at how many non-T5 chars are actually posted. I think the reason there are so many T5 characters being used a lot is because, the people who duel the most don't want to have to make another character every other night because they were killed.
Although being killed (by the injury table) on the third duel is unlucky, the more you die the more chance you have of rolling the dead 11-16.
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Post by J8Ananas on Jan 22, 2005 11:22:47 GMT
3 out of 7 you ask? Because 3 people who have had their characters die to shootyness (barring J8) decided to do something about the shootyness. It's just the plain repeated character dyingness that did it for me.
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Post by Archon Faraith on Jan 22, 2005 16:21:42 GMT
Im not saying its unfair just as toughness is the best stat in dueling it should be more expensive to get toughness 5 as t5 3+ save is hard no matter who your dueling.
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Post by Caanon on Jan 22, 2005 22:07:25 GMT
So what you're saying is that you died becuase you dueled alot... well who ever though playing with guns would be dangerous.
I used a T3 char for ages and shore she died (Coughbadrulescough) eventualy but I've also had T5 char die on his first duel.
So NB only used a T5 char cause his T3 char died to a T5 char... well that helps make our point ;D
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Post by Eziel on Jan 22, 2005 22:27:21 GMT
Assuming characters balance completely (50% chance to win), you have a 1/36 chance to die from each duel. This means that an average span for a character will be eighteen and a half duels (averages allow fractions). To lose a character so quickly is bad luck, losing faith usually leads to regret. I've seen some characters been torn apart but those they gave up on; but when every character becomes the same (flashback to before the wipeout, anyone?) it's reduced a fairly dynamic system to stats racing. What we are trying to do is make a dynamic system, where tough characters are tough as hell, but can't just walk over everything because of that. There has to be a balance. Of course witchblades hurt any toughness the same, is that balance? Or that a strength three character is completely wasted against a toughness five, whereas he can stomp on another a toughness three, or even four. Also the point stands that all bar one of the packages that allow toughness five, come with non-purchase 3+ save. The combination is too tough for most opponents. To add to this, I can add that my character, Mercury, having a test duel against one Immortal, adds to the point about the resilience. There were bad rolls, granted. But not being able to cause a single wound, in three turns. (Granted, average luck gives 2.1 recurring wounds before saves, over three turns.)
Now then, a simple suggestion would be to introduce tier stat purchases. Therefore, you would be able to gain toughness five, but may be paying more for it. This would affect all characters, not just those have the option of toughness five - bringing in a certain focus of more balanced statlines. It may allow you to purchase a second upgrade, too - at a significantly higher price, but allows Eldar to become Ws6 and higher, and other such flufflike bonuses. Otherwise, the option stands to increase the cost of all toughness upgrades on characters that can reach five. Therefore, we end up with 50 point Necron packages and so on. Also, the Salamander does need to be corrected. As it stands, the cost is rediculous. As is the Chaos resilience cost, of only ten.
Any questions or queries at this point?
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Post by palmerantony© on Jan 23, 2005 20:32:06 GMT
Any questions or queries at this point? Can I have a Llama?
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Post by Caanon on Jan 23, 2005 22:27:56 GMT
Yeah so what are you actualy going to do?
I think I should also add to the point of beadryness necrons (T5, 3+sv and 4+ wbb... yeah that even... if every one had one... plus a S5 gun). In duel against against J8 CE and myself where hurling 14 S4 attacks at him each turn and he failed to take a singel wound. Granted he had some luck with his armour saves, but out of those 14 attacks on about 3 each turn would wound (the duel went of for 15 minutes so that's alot of turns)
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Post by Archon Faraith on Jan 23, 2005 22:35:23 GMT
indeed, When i had around 50 attacks in that duel and caused one wound you do tend to get a little annoyed.
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