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Post by J8Ananas on Jan 24, 2005 7:06:53 GMT
Here is a set of statistics for that duel. First no. = no. of rolls to wound me that were rolled equalling 4+, this is followed by the number of asterix' of how many wounded me. The numbers in brackets equal my responding armour save rolls.
3** (5 4) 2** (6 6) 1 2* (5) 3* (4) 1* (6) 1* (6) 1* (6) 2** (2 6)
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nightbringer
Level 2 - Rookie
Enemy of the C'Tan beware!
Posts: 10
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Post by nightbringer on Jan 24, 2005 21:56:22 GMT
If three T3 chars can take down 2 T5 chars in a few rounds (lthough there was a lot of luck involved) then I do not see a problem with these T5 characters.
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Post by Eziel on Jan 25, 2005 17:49:53 GMT
Half the point being, it requires three to take down two, with a lot of luck. I can do a statistical analysis if you want, but I doubt it'd be too enjoyable.
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Post by schaferlord on Jan 25, 2005 19:01:30 GMT
If it requires luck simpily make all St3 and bellow characters "lucky" and have the ability to reroll against To 5 and above characters
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Post by Archon Faraith on Jan 25, 2005 19:30:05 GMT
Nightbringer in that duel you faced Ilarions ranger. That character has had so much improvment via quests its funny. Then one of the other s3 had a s4 gun.
Besides we were very lucky in taking J8 down before he shot leaving us to face the less effective character (no offence but your Bs4 is lame really when faced with 2 characters with a -1 to be hit and another with -2 to be hit).
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Post by Caanon on Feb 5, 2005 10:44:01 GMT
So is anything actuely going to happen or a T5 char's still going to be beardy
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Dceet
Forces of Order
Spacemarine
"Desire is irrelevant, I'am a machine"
Posts: 967
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Post by Dceet on Feb 11, 2005 19:20:56 GMT
I know I have been out of the loop for a bit, and I havent really witnessed any duels just recently, but I have a suggestion im not sure how good it is or whether it may solve the problem but I figured id throw it out there.....
When a character with T5 or more loses 1W (or half their wounds) (im not sure if the majority of T5+ duelling characters have more than 1 wound mind you....) their toughness is reduced by one for the remainder of the duel. To represent an open wound that could be targetted as a weak spot by opponents. This way they still get the benefit of having the higher toughness but there is a risk they may get taken down should they sustain a wound. This may also move emphasis from toughness to initiative or priority rolls to get the initiative and strike first to prevent them losing T5 or to cause the opponent to lose their T5 advantage temporarily.
Just an idea for review....
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Post by schaferlord on Feb 11, 2005 20:04:21 GMT
with my 3rd post I say this, most characters have 2 wounds, this idea is cool though but wouldn't you think tougher people could cope with having an open wound better than the wimpier ones
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Dceet
Forces of Order
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"Desire is irrelevant, I'am a machine"
Posts: 967
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Post by Dceet on Feb 11, 2005 22:06:12 GMT
I think you need to learn to count Shaf 2 is before 3 lol! Damn you palm, damn you! Yes in theory the tougher characters should be able to handle it better than the lower toughness but as I think we have learnt many times in duelling rules some things need to be done just to balance the game even if they dont make much logical sense.
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Post by Caanon on Feb 11, 2005 22:12:40 GMT
You're not seeing the problem...
We can't cause wounds as is.... Every T5 char around has a 3+ sv as well (And 4+ wbb in nec case)
So it's just the high toughness that's the problem it's the Sv aswell... and the fact that the T5 guys have the high strengh guns and attacks to boot means they rate highly on the beard-o-meter
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Dceet
Forces of Order
Spacemarine
"Desire is irrelevant, I'am a machine"
Posts: 967
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Post by Dceet on Feb 11, 2005 22:27:59 GMT
But surely that only occurs when you have higher level characters tho right? If so then make sure you fight someone nearer your level or make sure you gang up on the tough ones. In order to resolve such problems would almost require an entire re-write of the entire packages list or at least the Necron and Death Guard ones......Im sure that necrons have their disadvantages such as low initiative, high initial cost. Death Guard I cant remember exactly, how terrible is that, I cant remember and I helped write the bloody things lol!
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Post by Caanon on Feb 12, 2005 1:18:30 GMT
It's also terrible that you havent kept up with it aswell.... these char's start out beardy with the things listed above.
A low Initive isn't that much of a problem when you're being wounded on a 6, then have a 3+ sv and wbb to boot.
And all the wonder weapons that apperantly are wonderous don't do jack.... because of the sv's and wbb.
We're not asking for the packages to be changed... we're asking for something a low T and St char can use to beat down T5 or wipe out T5 altogether... make it a quest only thing... afterall being that tough means you would have to go through alot
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Dceet
Forces of Order
Spacemarine
"Desire is irrelevant, I'am a machine"
Posts: 967
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Post by Dceet on Feb 12, 2005 3:34:05 GMT
Well occassionally real life does take prevalence over a hobby, but I wont go into the details.
So really the problem is with the necrons not Death Guard then? Its the combination of a 3+ save, T5 and a WBB save. Well one way to resolve it for save of balance could be to simply say that Necrons just have a WBB save that cannot be negated by any means, this would replace their 3+ armour save. Of course in response to this their points cost would probably have to be reduced by 5-10 points. This I think would be far easier than either a)Trying to make a rule to counter act the T5, 3+, WBB combo. b)Make a quest or item available to either negate the 3+/WBB roll c)My earlier suggestion of reducing toughness if a wound is suffered.
To be honest I think it leaves only 2 suggestions either the loss of the armour save for a reduced points cost or my earlier suggestion at targetting a weak spot.
I believe blood angels death company may also be in a similar position to the Necrons with a 3+/WBB potential T5 problem so the same rule would apply
Obviously I have no "real" position of power so these are mere suggestions.
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Post by palmerantony© on Feb 12, 2005 21:52:22 GMT
Well occassionally real life does take prevalence over a hobby, but I wont go into the details. Aww but off topic, pointless, painful details are what duelling is all about. Really? How long has it been since I last looked at the char creation rules? I gotta start duelling onlne again before someone takes that away
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Dceet
Forces of Order
Spacemarine
"Desire is irrelevant, I'am a machine"
Posts: 967
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Post by Dceet on Feb 13, 2005 1:36:29 GMT
LOL the real life issue really wasnt that interesting believe me.
As for the Blood Angels I did say I believe suggesting that I wasnt 100% sure, although to be honest I cant see any reason why the Death Company package in that respect would be much different except for maybe swapping the T4 standard for higher I values and maybe a higher cost. Like I say im not sure.
NOTE; Yeah I just looked the Death Company are there with a similar layout to necrons, so go have a butchers at it Palm.
As another note with the new SM psychic powers maybe they should be updated? Maybe even update the entire package in light of the new codex???
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